4/7/2023 0 Comments Cessna 172 cockpit![]() ![]() I mounted one potentiometer on the gear rack and another to the roll axis. ![]() I then connected the motor outputs to 2 separate H bridges, which were powered by two separate power supplies, which in turn output to the motors. I then assembled the parts according to my design.įor the force feedback electronics, I disassembled an old force feedback joystick and decreased the power mix applied to it. Once complete, I researched and ordered proper power transmission parts from McMaster-Carr. To create this, I began by “CADing out” the basic design of the yoke using SolidWorks. My simulator cockpit features a force feedback yoke, as well. I used FlyInside P3D to integrate Prepar3D with my Oculus Rift DV2 (developer edition). I then used LuaScript to access the necessary registers in the Prepar3d software to move the appropriate simulator components correctly. To connect the switches to my PC, I used 2 Arduino Megas as joystick emulators that would return the switch values as button values, potentiometer values as axis values, and would count encoder clicks and return that number as an axis value. Once complete, I began work on the main panel, which is where the instruments are in virtual reality. I then started the construction of the frame of the cockpit. I retrofitted a TPM throttle, prop and mixer system onto one of the panels. First I created the switch panel by cutting, drilling and painting pieces of acrylic then mounting the appropriate switches. ![]()
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